Sunday, September 6, 2009

Finishing Up

Just continuing from my Blog post, I've been thinking a lot about our schedule and what we should be really trying to achieve from here on out.

We've got five days left. Four days if you make the whole Monday of the 21st for packaging our game so far and ironing out the issues with it. So to make sure we're all on the same page I propose a (very quick) leads/design meeting tomorrow going over two points.

WHAT CAN WE GET DONE?

and

WHAT DO WE NEED FOR A PLAYABLE GAME?

I don't know what you guys feel you can do in 4 days worth of work (more if you include weekends if people are up to it). But I think that we should at least have a bare minimum to consider the game playable.

Programming:
  • AI/Enemy Movement
  • Fighting/Attacks
  • Camera Angle Changes
Art:
  • Completed Levels
  • Walking/Punching/Dying Sprites
I have a few ideas as to how we might be able to make combat fun and interesting using that knockback we currently have in the game and making it an actual attack for the player, replacing the "kill all characters" on screen attack with a short cooldown on it to knock away groups of enemies in melee range.

If people feel there are more things we need for the game or more we can achieve than what I currently have listed, I'll append this list during the meeting tommorow.

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