Tuesday, October 20, 2009

Week 12 - Project Begins

We have:

XBox demo.
- basic collision
- gravity
- player
- score
- level end detect
- rotate camera
- splash screen / outro
- hud works - weapon change / score / timer

Bugs
- collisions ( Andrew has a solution )
- right click on window - closes the app - force fullscreen on pc version
- explosive velocity of enemy
- fogging
- resize sky box
- zone detection
- character animation - code to support some sort of action matching system
- (art) space agency texture revision

Features
- Level 1 (space agency) need to function as a hub - need design and then code
- Need to finalise level (pirate level Mark and James) - level data itself (polys / coll boxes / fbx)
- Pirate done ( simple version ) Ben and Scott to finalise Ninja chick by next week.
- Ben to to vendo-matic (concept by monday, then finalise over next week)
- Matt D to put in vendo-matic placeholders
- Prepare a list of asset for Kieran to make. Matt D to UV. Curtis is asset manager.
- Bugs and worms for level 3 (Adam) continual concepting of level 3 (liase with coders to see what's possible)
- Andrew/ Curtis - Merge collisions
- Peter/James - explosive velocities/fogging
- Tahaa / Mat - zones and character animations

Meetings
- Agenda #1 (next week) discuss the design / finalise it
- Agenda #2 haxing mode? Got time?

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