Tuesday, October 20, 2009

Week 13 - Meeting

- Scott - please go ahead and work with Matt on Moscow please
- Mark - please generate an asset list and concept as required
some sound work with James S also
- Kieran with a a few objects to work on today please?
- Adam - was finishing his sprites... i think they're done, and he was starting his level
- Mat to check pirate level bounds etc.

Space Agency
1) ai's wandering around to make it look busy
2) a vendo-matic for weapons / upgrades
3) a majik door with splash screen to select level

Super weapons (nice to have)
1) we collect a super weapon
2) it is always found in the vendo-matic
3) you cant use this weapon on locked rooms - you have to win those the normal way
[12:15] Mark [Pirate]: okay so maybe evertime you finish alevel
[12:15] AndyH: 4) you can go back to an unlocked room using a super weapon and it has a time limit and lots more bad buys
[12:15] Mark [Pirate]: so the weapon will be a reward in the vendo-matic
[12:15] AndyH: so no more art, a little bit more coding and just spawn more bad guys per spawn point
[12:16] AndyH: yep Mark
[12:16] Scott: thats a good idea... you earn the supoer weapon by redoing a lvl and acheiving it

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