Sunday, August 30, 2009
3D Modelling Stuff
So I worked on the Space Agents Space Ship this weekend and got it all finished up (as you can see above), but there's one thing I see being a blocking issue and one thing I see being interesting.
1) I really like how the model looks without any sort of texture filtering. It blurs the model too much. the pixelated look is really quite cool and suits our art direction. I'm not sure if there's any sort of filtering in our engine and will have to investigate that.
2) Any models we create as "objects" to appear in scenes are going to have to be placed by the programmers, since when I've tried to do it, UV maps have gone absolutely crazy. This is something we're going to have to discuss with programmers, because I'm seriously concerned about how UV maps are going to work on levels like the one Ben is working on.
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