Monday, August 24, 2009

Art Vision Pt2

I worked on the textures for the Space Agency level a bit more from home tonight, since I want to try and get an art direction down for the levels. Right now this is all just low level design and conception. What I hope to eventually do is throw a light in the scene and bake some high contrast shadows onto the textures to end out with a result not unlike TF2's style, but this is the simple, minimalistic direction I thought would be good to take based on Scott's idea.

Rolling with the whole Perfect Dark theme, too. The two things I'm not happy with is the way the cafeteria walls blend with the other walls, and that the support beams look a little bit too rustic.


No comments:

Post a Comment