No and No!!!!! 15000 polys is the limit to a vertex buffer for nVidia cards. If I see a 15000 poly in the game I'm going to delete it! Seriously. You are making a fast paced video game. Limit on objects of high complexity should be around 2k and most things such as power ups and objects to manipulate should be around 300 polys. Texture limit should be 1k x 1k for very specialised textures such as the background. Most of the time you should be using textures of 64 to 256 please.
No and No!!!!!
ReplyDelete15000 polys is the limit to a vertex buffer for nVidia cards. If I see a 15000 poly in the game I'm going to delete it! Seriously. You are making a fast paced video game. Limit on objects of high complexity should be around 2k and most things such as power ups and objects to manipulate should be around 300 polys.
Texture limit should be 1k x 1k for very specialised textures such as the background. Most of the time you should be using textures of 64 to 256 please.