We still have a lot of stuff we need to discuss as a design team. I did write up a decently sized game design document but it's still incomplete. Mostly right now it covers characters and story, but it's all subject to your thoughts. You can download it here.
Right now the things we need to cover are:
- Weapons and Armor (What they are. How they effect the character exactly.)
- One-Hit Kill Weapons (How exactly they will function and what their effects are.)
- AI Allies (How exactly they will function and what their effects are.)
- Level layout (How long do we want the game to be played? How many fights in one level?)
- Level artwork (What sort of art style do we want? How are we going to do it?)
- UI (Do we want text popping up on screen when characters talk, or do we want no talking at all?)
- Storytelling (How exactly is the humor going to work? Is it all visual? Are we happy with the story written so far?)
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